Monday, October 27, 2008

Max Payne, and defining character

Just saw Max Payne (trailer #1 is below). There were some great sequences, and personally I thought the critics were overly brutal (18% on RT - consensus including that it suffers from an illogical plot and overdirection...whatever that means). A plot is only as illogical as its premises. In world with different physical structure, there should be different physical possibilities, no?

Anyway, it's sad they didn't include more the Russian & Italian mob constituencies like in the game...most might think we've had enough of that in recent blockbusters (ehem, Dark Knight), but I thought that that's what defined it as an ACTION game. As an ACTION movie, there could have been more bloodshed, more killing (I can't believe I'm asking for this), but obviously this was not what the direction and budget allowed. They tried to make the story more humanistic, more real, but why spoil a great story (Max Payne has one of the best stories for a video game in recent and not-so-recent memory) for reality?

Also, I just read people really liked the character the games presented. The truest sense of a hard-boiled cop... I suppose that would be hard to pull off within the confines of a movie, but what do I know? Giving him a perpetual frown doesn't necessarily sell that he's "complicated." A wider range of emotion is necessary for exploring any character's dimensions. Otherwise, what category does he fall under? That's right: a one-dimensional character!


A friend / former instructor of mine asked me to post a brief bio of myself for a crew list he's putting together for a film grant. It took me a while, but here's what I came up with:

"Raised by the movies, John easily found his calling at an early age. Since receiving a BA in film/video from Pacific University, John has been working as freelance crew in Portland, OR, and has countless independent projects in the works. His favorite genre is cinematic nonfiction. While continuing to gain experience and pursue new challenges, he'll never stray too far from the viewfinder."

I think that was pretty accurate, as far as the film side of me is concerned. But self-identity is tough, especially for me. I don't know why, but sending a signal to my fingers to type something about the brain that is sending a signal to them to type is a little strange to me. I think I'm pretty introspective, but my whole life has been largely defined (and I mean literally, like spoken aloud) by those around me. I have to strain myself to find coherent thoughts that define me, and even those are constantly in check against my shadow, or the alter-ego, whatever you wanna call it. With two sides to everything, I represent everyone, but at different times. Sometimes I'm on time, sometimes I'm not. Sometimes I'm reliable, sometimes I'm not. Consistency is quite foreign to me. I can't say I'm even a percentage as focused as I'd like to be. But that's another story. What were we talking about? Max Payne? Oh brother, I need to get back on the horse, quit talking about the way other people make movies, and make them the right way myself.

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